World of Warcarft Paladin Guide
Roles: Tanking, Damage, Healing
Notes for WotLK Expansion
Paladin players rejoice, again – of all the classes in the game the Paladin has benefited the most from WotLK. The words, ‘God-like’ have been those thrown around, or just simply now an OP (Overipowered) class, particularly so with a damage dealing Retribution Paladin.
The largest change has been reserved for the Judgement and Seal system, making for large amounts of potential damage. There are now three Judgements to choose from and Paladins no longer have to cast a seal first and then have this deal judged to bring about the most effect. The seals themselves still work along the same lines as their predecessors and are cast on the Paladin to give a certain benefical effect. When you combine this with the Concecrate Area of Effect ability they are very deadly.
Now, before you can and start deleting all your other characters and roll nothing but Paladins, they didn’t escape some scaling back. The Holy talent tree was the most affected with some healing capabilities reduced, but still remain decent healers especially in groups situations.
Overall, Paladins still remain one of the most powerful and therefore desireable class in World of Warcraft.
WoW Paladin Class Overview
Paladins are one of the most iconic figures in fantasy history holding a place in virtaully every fantasy world created with their command over the power of light and holiness and World of Warcraft has embraced the Paladin with open arms
With the utilization of the “Seals system”, blessings and aura’s the Paladin can bring assistance in almost any situation while still being being about to fill out many roles, be it Tank, Healer of simply laying down damange.
The Retribution paladins with it’s offensive capabilities have become great for raiding parties and are valueable on arena teams where once they were really only seen as a healer.
Holy Paladins have suffered a bit for this, and unused in place of Shamans and Druids mainly due to the inability to heal on the run and total lack of Area of Effect abilities that priests possess.
The Paladin in most cases, as is befitting of the class, remains a very balanced one being able to take on most roles with some degree of success, which is further enchanged by having gear and equipment to fully complete any role.
One thing a paladin won’t need to worry about is race, at least for the large part, as racials don’t really come into play here like priests, rather each side – Alliance and Horde – possess seal spell unique to them, Vengeance for Alliance, Blood for Horde.
Strengths:
- Can wear the heavist armour and use the most weapons
- Able to heal parties members and can resurrect after battle
- Can cast Aruras and Blessings that provide useful buffs for other players
- Can Summon a Warhorse mount
- Can sacrifice self for the sake of the party to save the group
Weaknesses:
- Deepends heavily on mana for both offensive and defensive capabilities
- No ranged capabilities, except to stop wounded enemies from fleeing
- Has limited abilities to draw enemy attackes
Allowed races: Human, Blood Elf, Draenei, Dwarf
Equipment: Mail, Leather, Cloth, Shields, and Plate (with training)
Weapons: One- and Two-handed Maces, One- and Two-handed Swords (with training), One- and Two-handed Axes, Polearms (with training)
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Some nice info here, thanks man. The release of Cataclysm is driving me nuts, at one point it was going to be released in Feb 2010, currently it is supposedly Nov 2010!